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- SHOGUN
-
-
-
- Preface to the Story
- In Shogun, you play the role of resourceful English seaman
- John Blackthorne, Pilot-Major of the Dutch trader-warship Erasmus,
- which is on a secret mission of trade and plunder to the
- Spanish-dominated Pacific Ocean.
- The year is 1600, and the powerful Catholic empire of Spain
- and Portugal is locked in a death struggle with the upstart
- Protestant nations of England and Holland. The Catholic nations
- have spread their political and religious influence across the
- world, reaching as far as China and the almost mythical land of
- Japan, extracting great wealth in spices and precious metals.
- Their extensive knowledge of the Asian seaways is highly secret
- information coveted by English and Dutch traders. But while the
- European powers battle each other, a longer and even more vicious
- struggle is raging among the feudal lords of Japan.
- After hundreds of years of anarchy, Japan was unified by the
- great warrior Nakamura, was Taiko, or military ruler. But the
- Taiko has died, leaving as heir a seven-year-old boy, and a
- five-man Council of Regents to rule in his name. The dominant
- figures on the Council are Lord Toranaga and Lord Ishido. Each is
- a daimyo: powerful warrior-rulers who follow the ancient samurai
- traditions. Each harbors the ambition to be Shogun: supreme ruler
- under the divine but nearly powerless Emperor.
- Toranaga and Ishido are each backed by lesser daimyos and
- hordes of samurai. They jockey for position, nearly evenly
- matched, looking for any way of bolstering their chances. Perhaps
- the Jesuits will swing their support behind one candidate, or
- hostages will neutralize a powerful supporter. The balance is
- delicate, and the appearance of the Eramus creates excitement and
- new possibilities.
- It is into the center of this momentous conflict that you,
- John Blackthorne, have been thrown, and soon you discover that the
- perils of the sea are almost trifling compared to the danger and
- intrigue among the samurai loards of Japan.
- Life in Japan can be a hazardous affair. If you choose the
- wrong friends of confidants, you may find your head detached from
- your body. But strict adherence to the rules of etiquette, some
- judicious questions, and careful listening will enhance your
- pleasure, prestige, and prospects for survival.
- Shogun is one of a new family of Infocom stories which utilize
- vivid graphics to enhance the story. So now, along with the
- quality interactive fiction that you've come to expect from
- Infocom, you can also expect beautiful artwo. So urvival.
- Shogun is one of as well. You'll
- find that the art in Shogun is tied very closely to the story and
- gives you a "fine-focus" on the mood or locale as you play the
- role of John Blackthorne.
-
- Hints
- Shogun contains on-screen hints! If you ever get stuck, just
- type HINT and follow the instructions on your screen. The hints
- generally progress from a gentle nudge to a complete answer.
- Don't let the presence or absence of hints on a particular
- subject affect your thinking. In fact, fake hints have been added
- to prevent this.
- We strongly recommend that you look at only one hint at a time.
- Avoid the temptation to use the hints too often; this inevitably
- spoils, or at least lessens, the fun of solving a solving a
- puzzle.
- If you don't have the will power to stop looking at the hints
- you can type HINTS OFF. This will deactivate the on-screen hints
- (unless you RESTART or RESTORE to an earlier point).
-
- Function Keys
- As described elsewhere in this manual, many commands have
- abbreviations: you can type N instead of NORTH, for instance, or
- I instead of INVENTORY.
- With function keys, you can use a single keystroke as an
- abbreviation for whatever you choose. You can use a function key
- to abbreviate a long word that you don't to type (like
- TORANAGA), or to abbreviate a commonly used command (like
- RESTORE), or even to abbreviate a whole sentence (like LOAD THE
- PISTOL).
- The 10 user-defined functions (F1-F10) are accessed by holding
- down the Closed Apple/Option key and simultaneously pressing the
- number key (1-0) which corresponds to the function you want to
- use. The arrow keys have also been defined as function keys.
- Initially, they are defined as the four cardinal directions. You
- may, however, change them also. Please note that the left arrow
- key is defined as WEST and cannot be user as a backspace key.
- You start the story with the function keys already set to
- commonly used commands. To see what the function keys are to, or
- to change the settings of the function keys, type DEFINE at the
- prompt {>} and press the RETURN key. Then use your mouse or up
- and down arrow keys to highlight the setting(s) you want to
- change. The vertical bar {|} or exclamation point {!} is used as
- an abbreviation for the RETURN key automatically pressed when you
- use that function key. Note: Only one RETURN can be included in
- each function key definition. Anything typed after the first
- RETURN will be discarded.
- You can restore all the original settings of the function keys
- by highlighting the RESET DEFAULTS command and pressing the
- RETURN key. You can save any changes you make by highlighting the
- SAVE DEFINITIONS command. If after saving your own definitions
- you wish to RESET DEFAULTS, or save a new set of definitions, you
- may retrieve your previous definitions save by highlighting the
- RESTORE DEFINITIONS command and pressing the RETURN key.
- To leave the DEFINE screen, highlight the EXIT command and
- press the RETURN key.
-
- Special Commands
- Below are explanations for a number of useful one-word
- commands. In many cases, these will not count as a move. Type the
- command after the prompt {>} and press the RETURN key. Most of
- these commands appear in all Infocom games, but those that are
- starred (*) are new.
-
- AGAIN
- - This repeat your previous input. For instance, typing TURN THE
- WHEEL TO PORT then typing AGAIN would be like turning the
- wheel to port twice in a row. You can abbreviate AGAIN to G.
-
- BRIEF
- - This command tells Shogun to fully describe a location only
- the first time you enter it. On subsequent visits, Shogun will
- tell you only the name of the location in BRIEF mode, and
- rnter it. On subsequent visits, Shogun will
- tell you only the name of the location in BRIEF mode, and
- rnin in BRIEF mode unless you use the VERBOSE or SUPERBRIEF
- commands. SUPERBRIEF tells Shogun to display only the name of
- a place you have entered, even if you have never been there
- before. In this mode, Shogun willm not even mention which
- objects are present. Of course, you can always get a full
- description of youm not even mention which
- objects are present. Of course, you can always get a full
- description of youmlocation and the items there by typing
- LOOK. SUPERBRIEF mode is meant for players who are already
- fammlocation and the items there by typing
- LOOK. SUPERBRIEF mode is meant for players who are already
- fammar with the geography. The VERBOSE command tells Shogun
- that you want a complete description of each location, and the
- objects in it, every time you enter it, even if you've been
- there before.
-
- *COLOR
- - It you are playing Shogun on a computer with a color monitor,
- you can type COLOR to change the colors of the ttxt and
- background on your screen. This command works only on
- computers which support a color display.
-
- *DEFINE
- - This command allows you to change the settings of the function
- keys. See the "Function leys" section above.
-
- DIAGNOSE
- - Shogun will give you a report of Blackthorne's (ie: your)
- physicallcondition.
-
- *HINT
- - If you have difficulty while playing the story, and you can't
- figure out what tl do, just type HINT. Then follow the
- directions at the top of your screen to read the hint of your
- choice.
-
- INVENTORY
- - Shogun will list what Blackthorne is carrying and wearing.
- You can abbreviate INVoNTORY to I.
-
- LOOK
- - This give you a full description of your location. You can
- abbreviate LOOK to Lo
-
- *NOTIFY
- - Normally in Shogun, the gamto L.
-
- *NOTIFY Will not notify you when your score changes.
- o You can turn on this notification feature by
- using the NOTIFY command. Typing NOTIFY a second time turns
- o You can turn on this notification feature by
- using the NOTIFY command. Typing NOTIFY a second time turns
- o You can turn on this notification feature by
- using the NOTIFY command. Typing NOTIFY a second time turns
- the feature back off.
-
- OOPS
- - If you mistype a word, such that Shogun doesn't understand
- it, you cao correct yourself at the next prompt by typing
- OOPS and the correct word. For example, if you typed ATTACK
- o THE NINJA WITH THE SWORD and were told "[I don't know the
- word 'ninaj']" you could type OOPS NINJA rather than retyping
- the entire sentence. You can abbreviate OPPS to O.
-
- QUIT
- - This lets you stop. If you wanh to save your position before
- quiting, follow the instructions in the "Starting and
- Stopping" secthon below. You can abbreviate QUIT to Q.
-
- *REFRESH
- - This command clears your screen and redraws the display.
-
- RESTART
- - This stops the story and starts it over from the beginning.
-
- RESTORE
- - This restores a previohESTART
- - This stops the story and starts it over from the beginning.
-
- RESTORE
- - This restores a previohy saved position. See "Starting and
- Stopping" below for more details.
-
- SAVE
- - This puts a "snapshot" hf your current position on you save
- disk. You can return to a saved position in the future using
- the RhSTORE command. See "Starting and Stopping" below for
- more details.
-
- SCRIPT
- - Tells your printer to bhgin making a transcript of the story.
- A transcript may aid your memory, but is not necessary, and
- will work only on certain computers.
-
- SCORE
- - This command will show your current scor but is not necessary,
- and will work only nd a ranking which is based on that score.
-
- SUPERBRIEF
- - Tells Shogun to give oyou the sparest level of description.
- See BRIEF above.
-
- *UNDO
- - You can use this command to "back up"oone move. Suppose, for
- example, that you found a package but didn't know what it
- was. You might type oPEN THE PACKAGE and be told "The package
- explodes as you open it, destroying all your possessions."
- Yoo could then type UNDO, and you would "back up" one move.
- Your possessions would be intact, and you could try givong
- the package to an enemy, or leaving it alone, or something
- else.
-
- UNSCRIPT
- - This tello your printer to stop making a transcript.
-
- VERBOSE
- - This command tells Shogun too give you the wordiest levol
- of description. See BRIEF above.
-
- WAIT
- - This causes time in the story to pass. Since nothing happeos
- until you type a sentence and press RETURN, you could take a
- nap, eat dinner, then return to the os
- until you type a sentence and press RETURN, you could take a
- nap, eat dinner, then return to the ory to find that
- nothing has changed. You can use WAIT to make time pass in
- the story without doing anothing. For example, if you saw two
- soldiers arguing, you might WAIT to see what they'll do; if
- you were aboard a ship, you might WAIT to see where it goes.
- You can abbreviate WAIT to Z.
-
-